![]() ![]() Ironically, one of the things that Sid tries to abide by is the necessity to leave an air of mystery, to not spell everything out. ![]() Various points in the story felt somewhat rushed, particularly when it came to the ending sections. Not all is equal parts effective, however. Taking me about 2.5 hours to complete, it’s easy to compare it to a long animated film, interaction aside. The developer does an excellent job of handling the pacing in a realistic(-ish) fashion, while maintaining some level of conflict or emotional weight throughout. To empathize with Sid’s situation and be reminded of the nostalgic binds that hold him, along with most of us. By the end, it was hard not to feel some sense of elation with the choices I had made. If the goal was to tickle the creative fancies of players, I would say it succeeds more than it doesn’t. I made a decision to go to the beach in a long-sleeved shirt and pants. Looking at life as a puzzle with no answers, only shaping the overall image through choices made along the way. Things stated aren’t left to serve as morale baiting-Sid is more like a temple of contemplation, absorbing information and comparing them among all else in his worldview. So simple it is to say something like “Creativity is cool and selling out is bad” here, this and other mental conundrums are expressed and given perspective through a variety of different characters. Not so much that it says something profound, but how it dissects the very nature of the message. What ends up a positive force for Forgotten Fields is the way it clings to its themes. Perhaps the most “riveting” part of the gameplay is playing host to your friends during a dinner party. While some gameplay elements exist (more on that later), the bulk of one’s enjoyment will inevitably stem from the substantial amount of dialogue and soulful pondering. If this summation of the plot and what it entails on an emotional scale does not appeal, turn back now. Two momentous events, dragging ever closer to reality, and Sid can do nothing to wade the tide.įor full transparency, story is the non-literal name of the game here. On top of this, he’s invited back to his childhood home by his mother, who intends to sell it off the morning after. Going through his lax morning routine, we learn about the impending deadline for the draft of his next novel, lest he miss out on some much-needed grant money. Soon enough, frustration and stagnation hold, and the picture becomes clear: Sid lying on his bed, spacing out. These words will not make any sense, as they lack context. Upon opening the game, one will be shown words. Vulnerability is generally not a sexy trait, though to those searching for more emotional opportunities in gaming, a proverbial door has opened.įorgotten Fields is available to purchase via Steam for your regional pricing.ģ) Graphics & Audio – Fields Were Not Forgotten Story – Homeward Bound As one wades through a single day in his life, they’ll come to understand his mindset, his relationship with others and the world, and how the events that shaped his formative years influence his current self. ![]() Far more intimate in its execution, one plays Siddharth, who’s struggling to come up with a draft for his next story. At least not in the sense that the general gaming enthusiast would conjure on thought. Enter Forgotten Fields, a generally relaxing, picturesque portrait into the life of a writer in creative purgatory.Īn “exciting game,” this is not. In the years since, developer Frostwood Interactive presumably went back to the drawing board and thought up a scenario more keen on clawing into the recesses of the human psyche. A stylistic mystery game with a moody soundtrack and fragile characters, it evoked a sense of something more than just standard detective-work. Back in the, in hindsight, wonderful year of 2019, I reviewed a game called Rainswept. ![]()
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